| | INTRODUCTION |
| I | A Flat Dutch Turnip Begins Its Career. |
| II | I Learn and Do Some Teaching. |
| III | I See the World, and Suffer a Great Loss. |
| IV | I Become a Sailor, and Find a Clue. |
| V | The End of a Long Quest. |
| VI | I Become Cow Vandemark. |
| VII | Adventure on the Old Ridge Road. |
| VIII | My Load Receives an Embarrassing Addition. |
| IX | The Grove of Destiny. |
| X | The Grove of Destiny Does Its Work. |
| XI | In Defense of the Proprieties. |
| XII | Hell Slew, Alias Vandemark's Folly. |
| XIII | The Plow Weds the Sod. |
| XIV | I Become a Bandit and a Terror. |
| XV | I Save a Treasure, and Start a Feud. |
| XVI | The Fewkeses in Clover at Blue-grass Manor. |
| XVII | I Receive a Proposal--and Accept. |
| XVIII | Rowena's Way Out--The Prairie Fire. |
| XIX | Gowdy Acknowledges His Son. |
| XX | Just as Grandma Thorndyke Expected. |